The
Positronic Cucumber
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I,
Gamebot.
by
Jon Dunmore © Dec 2005.
I, Human, even whilst viewing the first trailers
of I, Robot, knew that They, 20th Century Fox, were
destined to make Film, Botch-up.
Sure
enough, this movie bytes!
Pounding
home the sordid fact that Big Studios - as cookie-cutter
idioms unto themselves - must morph any greed-driven, blockbuster-bent
story from cerebral concept to popcorn-glutton whiz-bangery,
I, Robot is a tragic depravity of speculative fiction
writer Isaac Asimov's complex vision; an unrecognized mutation
of the compendium of intriguing Robot Stories revered by
readers through the decades.
Thank
you, Hollywood. Thank you so bloody much.
Before
Asimov's death in 1992, speculative fiction deity Harlan
Ellison collaborated with him on an early screenplay of
I, Robot, but the usual industry discombobulation
and improprieties left the Last Writers Standing as Jeff
Vintar (writer of Final Fantasy - the first fully
computer-animated movie) and Akiva Goldsman (whose breadth
covers the jejune Batman And Robin to the earnest
A Beautiful Mind; for this job, calling upon his
Batman skill set - Holy Insensibility!).
Premised
in a society conversant with the Three Laws of Robotics
(which safeguard humans against robot mischief whilst granting
human mastery over robot will), the movie's opening sequences
echo hollowly Asimov's grand expositions, as Detective Spooner
(Will Smith) investigates a scientist's "suicide"
which seems to point to a probable Murder By Robot. Smith's
smugness wears thin almost immediately.
His
standing as a major player in the motion picture industry
seems to finally be overwhelming the last vestiges of his
Six Degrees ingenuousness, as being the whitest wigga
in the movie doesn't seem to faze him in the least; wool
cap pulled snidely over only one ear (in an attempt, I suppose,
to convey some sense of futuristic fad), taut t-shirted
torso (naked in his first scenes - a shout out to da laydayz!),
sneakers from the Year 2000 (oh! - you go, retro-girl!)
and long, black, Beyond-Badness leather coat. Sure, it's
Los Angeles 2035, but unless the earth's precessional axial
tilt has stepped up speed and driven the city into higher
and colder climes than its 23-degree-north latitude, no
one in LA really dresses like that - not even in
this movie - unless they're attending a film premiere,
making a music video, or a nouveau-trash summer blockbuster.
Spooner,
irritated almost all the time, smart-mouths his way through
his scenes as if AKSING for a slap upside his bitch hayd,
only much later in the film expositing a rationale for his
surliness - years ago, relying on mathematical probability,
a robot chose to save him over a drowning child (ripping
out his arm in the process, necessitating a bionic replacement),
he maintaining that a "thinking, feeling being"
would have tried to save the child no matter what the probability;
thus, his hatred for robots and distrust of people who create
them. Nonetheless, it is still an unnecessarily sour performance
that offers little wit to alleviate the constant puss on
his face. "Attempted wit" doesn't count.
One
of Asimov's foibles (if I can call it that without being
stoned for sacrilege) was that he avoided expounding on
sex to a fault, thereby making his recurring female character
from the Robot Stories, robopsychologist Susan Calvin, as
coolly sexless as the automatons she is ironically empowered
to "make more human." As Calvin, Bridget Moynahan
pulls off this idiosyncrasy so effectively that we cannot
imagine her having been touched by any mammal, let alone
a man. When she does touch Spooner, it is purely a technical
examination of his bionic arm and - double irony - it comes
off as sensual for its very perversity!
Director
Alex Proyas, who wove the noir visions, The Crow
and Dark City, seems like the perfect choice for
a dark Asimov tale, but has noticeably caved to Big Studio
demands with this production, structuring it as simply as
a knucklehead video game; no small coincidence that the
movie's drawcards - the robots - look like any given "gamer"
characters; we catch ourselves thinking how incongruous
they often look in this film's 3-D world.
The
Robot glitch which our human protagonists must monkey-wrench
back to normalcy is the over-played "Humanity is a
Danger to Itself" card, telegraphed to absurd (though,
plausibly realistic) proportions by the master computer,
acronymed VIKI, who empowers the hordes of gamebots to enforce
city curfews and house-imprisonment, so that Us Dumb Humans
won't blow us-selves up. Needless to say, the sourpuss hip-hop
refugee and frigid heroine (whose severe convent hairstyle
gets progressively more sensual during the third act as
she exhibits more lubricity towards Spooner) win the day.
The
Human glitch in the making of this movie was in ignoring
the inherent irony of Asimov's title, "I, Robot."
The "I" signifies a Descartian self-awareness,
a facility which robots - by definition - should not possess,
thereby making the title an oxymoron. Asimov, understanding
this, structured each Robot tale as an examination of the
complexities, paradoxes and conundrums of bequeathing machines
artificial intelligence. In the film, this aspect is given
a cursory nod in the form of Robot "Sonny," whose
sentience is poignant and almost slips the movie past Asimov
aficionados, until those idiotic scenes of robot
hordes chasing down or blatantly attacking Spooner, intoning,
"You are having a car accident!" remind us what
a big bowl of wrong this movie is. To further gouge Asimov's
concepts, Sonny is able to override the Three Laws because
- well, because Vintar and Goldsman say so - to help
the Noble Humans defeat the Bad Machines
Asimov
drew the sentience theme to its logical conclusion in his
disturbing short story Bicentennial Man (brought
to the screen in 1999 by director Chris Columbus and Robin
Williams - with as much homogeneity and popcorn pap as this
stinker).
Where
are Lije Bailey and R. Daneel Olivaw when we need them?
We
miss you, I, saac.
END
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